James R. DavisPeer Review:
Posted - 02/10/2004 : 6:04 PM
Planning That Poker Run
Suggestions from one who's been there
By: Cash Anthony
Following is a set of suggestions and insights provided by Cash via e-mail to a GWWRA member who asked her for information about setting up a poker run. It contains a great deal of valuable information. (JRD)
Well, you have got a lot of decisions to make! That's the pleasure of being volunteered, hmmm? *grin* Please take the following as just the fruits of my experience -- not "black-letter law." *g*
One thing that will be important is to determine as well as you can roughly how many bikes will be at your event(s). If it's been done in the past at the same time of year, or in the same location, or by the same group and has been come to be an established event, you will have some history to look at. If you are having to plan a series of Poker Runs over some period of time, you'll want to consider some new ways to bring folks in and get them involved.
Part of the general plan for any poker run is deciding on the scope of your target 'market.' If you are trying to raise money for a charity, as well as cover the costs of producing your event, you need to get as many people as possible there, of course. If it's just a 'fun' thing, what's going to happen to the money? Will it go into the chapter treasury? Will the chapter bear the costs? (I regret to say that the poker run organizer -- you -- may find yourself spending a little here and there and so on, to get all the things that you decide would be 'nice.' Balloons at the checkpoints, a deck of cards with male strippers on them -- oops! *blush* Well, anyway, been there, done that, my husband knows. *g*)
Is the poker run you're planning part of a rally? Is it just for your chapter, like a weekend day-ride? Will it be over in one day, or will people be camping and covering part of the distance the second day? Is it just for your GWRRA chapter and a few others? Will outsiders be welcome? Do you figure you'll be selling things to your guests, as well as offering them a chance to register and go on your ride? Will you have a 50/50, or serve food at the start/stop point? (Don't forget to buy two-part tickets if you have a 50/50 or prizes to give away.)
Do you have enough people to man the checkpoints on the way, or will they be unmanned? If you play games, or have people draw cards, or get involved with anything you think a practical joker (!) might want to sabotage at some remote checkpoint, you'll need to have someone man the checkpoint, usually for hours -- most of a long boring day, they'll tell you!, and their comfort and safety become an issue, as well. At our Lone Star Ladies checkpoints for our State Rally each year, the riders are secretly awarded extra points by the people at the checkpoint if they have the proper safety gear on: full length pants, long-sleeved shirt, boots, helmet and gloves. The riders don't know about this until the run is through -- all they know is some people get a red sticker and some people get a green one. (Stickers put on the headlights are sometimes used to show a rider has been through a checkpoint -- depends on the kind of run.)
You can plan checkpoints with all kinds of purposes in mind, but you generally want to give the riders some pleasant way to compete that just about everyone can do successfully: Stopping to get a date from a historical marker (or one of the girls), going into a museum and answering questions correctly, looking for billboards or signs along the way that spell out a message, stopping to hunt for something that you've hidden, playing 'games' at the stop (Ring Toss, Straw in a Bottle, Balloon Toss, whatever, either On-Bike or Off-) ... there are lots of ways to send a group out on the road and make it entertaining for them.
I think it's better if whatever happens at the manned stops requires that the riders check in and DO something with the people there. The breaks from conversation with the riders who are coming through on the route are invaluable to ease the plight of the volunteers stuck at the checkpoints.. and sometimes the stops where the co-rider FINALLY gets to go to the bathroom *grin* and the rider gets his coffee break make up much of the fun for both competitors and 'officials', as you may hear a new joke, or get a tech tip. You should figure that a group of riders will spend a good 10-15 minutes chatting at each stop with their friends.
I have planned a good many different kinds of poker runs, including one that incorporated a scavenger hunt. One of the favorites was an inner-city ride (through as much open land as we could find on the west side of Houston), where the riders had to locate businesses with the words "Ace, King, Queen, Jack, and 10" in the names of the stores. They had to bring back the addresses (corner of x and y) and got a card for each correct one. There were extras along the route.
As you can imagine, it takes a rather long time for the poker run to be laid out if you want the riders to look for something specific on the road. Similarly, you don't want to make a rider do ANYTHING unusually dangerous in order to compete -- such as have to look at, memorize and/or write down the street number in an address. (Harken to the voice of experience on that one -- thankfully some of my friends overruled me on that silly idea, so no one was hurt looking for addresses on busy city streets.)
And, by the way, at the end, if someone has screwed up and not gotten all the questions answered, or not found everything he was supposed to find, you want to let him draw a hand anyway -- let him pay a little more into the kitty or make some kind of charitable contribution in order to be as likely as anyone else to win the whole game. The idea is to have fun, and not take the 'competition' too seriously, and not turn anyone away mad. Expect serious cheating, too. ;) Our ladies at the checkpoints usually 'sticker' the bikes, and initial something on the score card the rider carries. The terrain over which you are taking the riders on a poker run should, ideally (in my opinion, like all the rest of this) be an area with light traffic, but you want some areas along the route that have gas stations, telephones, food&water, and emergency resources. The length of the run should probably be at least 50 miles, and 100 is not too long, but 150 is probably at the outside for a single day run. I try to avoid highways because they can be dull.
If you can divide up the responsibility, you may want to have one person or a team lay out the ride (we pre-ride our Lime Run three times, minimum). One of the last pre-rides should be the day before the run or the morning of it, to be sure road conditions haven't suddenly changed. Then you will want one person to be handling registration the day of the event (minimum -- again, depends on the scale of your event), and someone who knows how to score a poker hand to handle the scoring after the run, unless you use dice or something like that.
What goes on at the registration table is subject to a lot of controversy, by the way: your club will probably want an event release of liability signed there. Who is going to prepare it? Are you just going to use the AMA Release? (There's a whole seminar on dealing with the AMA for such things, BTW.) You will want to know something about risks when you sponsor such an event for the public, and insurance, depending on the size of your group (talk to your chapter officers about this). You will want to decide if you're going to sell patches, T-shirts, maps, pins or anything else at the registration point. You'll want to know who and under what conditions your volunteers are authorized to turn a rider away at registration or call for help or call the police, in advance. You'll want a box for money and change, and someone to keep an eye on it who won't let it walk away.
If you want to sell something, you've got to get it designed, produced, and priced before the event, so that is its own can of worms. Pins and patches can take a long lead time. Get someone who works with or knows the novelty world to help with this, or just skip it.
Again, depending on size of the event, you may have to think about porta-potties and traffic control. We are way too small a group to do these things, but the first year, before we realized that ours is a VERY small event, we worried about it. The big benefit runs, like the March of Dimes Bikers for Babies Run, require a YEAR's advance planning, because there are 3000+ bikes involved. Our biggest turn-out for our LSL Lime Run has been about 60 bikes, I would say, but this year I hope we can get over 100. It takes years, literally, to build up an event.
Pre-registration for events just doesn't happen here in Texas -- even for the big rallies, and even when there is money to be saved by registering early, people tend to just decide to come and show up. But you can put out flyers if you want to, with a registration section to clip and mail in, and see if it works for you. By all means, put it in your newsletter several times and put some flyers in friendly dealerships.
Unless you are doing a big benefit with lots of free publicity (as in the ones where the dealership hosts, and gets a band to come in, or a DJ from a radio station, and so on), you will probably have to go on 'a wing and a prayer' as to the number of bikes to expect -- but for a small group (fewer than 200), I suggest you don't try to sell food. Even home-made food, like cookies and cakes, make a mess and don't bring in much considering the difficulties of preparing, transporting, storing, serving, selling, clean up, etc. Then there's the health department concerns. If you're going to sell food, contract it out.
You'll want to check with your chapter officers about where to start and stop the ride. It's very common for poker runs take off from a park or a camp ground as part of some other event. In such a case here in Texas the counties are adamant that we cannot sell anything on tax-payer supported public property, so we don't start our run from a state or county park.
We 'cheat' on our registration location and use an old shopping center where there is essentially no Sunday traffic, but I don't know how long we're going to be able to do this. I was asked (this is tricky, me being a lawyer) if on behalf of our group I would call the management of the shopping center to let them know that we wanted to use their parking lot. I said no, I wouldn't do it myself, and I hoped nobody else in the club did. I see it as just a gathering spot for people to get together and decide who is going to ride with whom, and pick up the instructions. We don't sell anything, and the registration fee is a charitable contribution to the Houston Area Women's Center. This can be a rather tricky problem, though. With just 40-60 riders going off at different times, I didn't want to make a big deal of it, but there's usually a pretty good size group at the end, and when we give out the awards. So far, no one has complained and I hope it stays that way.
I see the problem as follows: If you ask for and get consent from a property owner to engage in a motorcycle event on their parking lot, THEY stand to be sued if someone goes down on their property because they 'knew or should have known' about the hazards of a motorcycling event, just because it is one. If the property owner has not given consent but we all just show up and ride off (leaving a table next to someone's car for the 'return' point), I expect that the property owner is unlikely to have any responsibility for a use of the premises that he knew nothing about. Just an opinion, and mind you I am NOT giving legal advice, it's not a legal opinion, I don't know the law where you are and if I did I wouldn't opine on it, it's just 'off the top of my head'!!! *grin*
When your people get back from the poker run, you need to figure some way to reward the winners. Allow time for 'scoring' if you give out awards. You can haunt the dealerships for contingency prizes or come up with some creative ones yourself -- get your membership to ask restaurants where they dine for a gift certificate, or make good triangle bandages to put in a First Aid kit (the store-bought ones never have any), offer a paid-up course providing a training certificate (MSF, ERC, First Aid, CPR, etc.), or ask your members for pieces of chrome that are new but just lying around in someone's garage because it didn't fit. You don't have to have trophies, but if you're going to do that, do it well in advance. One of our members generously gave us her PERSONAL trophies for a run, and all we had to do was have new engraved plates made. (She had so many from her days as a motorcycle racer that were sitting in her attic, she was glad to see them be put to use.)
We have a lot of ambitions about our Lime Run, but so far, most of what we can offer has been the RIDE. If you lay out a good ride, most people are really very forgiving about whatever other glitches there may be.
Several e-mails have been sent to Elaine asking for more information about setting up poker runs, and not always from motorcyclists. Following is the text of a recent response she sent to one of those requests - it is filled with information that you will find helpful. JRD
Your message asking a number of detailed questions about poker runs,
and whether you could do something like this on the lake, came at a
good time. As it just so happens, our chapter just did the poker run
this past weekend for our GWTA State Rally, so some of this is pretty
fresh in my mind. I will just do a 'stream-of-consciousness' answer
and see if I can cover most of the things you probably need to know to
translate the idea into an event for people who are into boating, not
Our first criteria: We didn't want to have checkpoints along the
route that had to be manned this time, because all our riders in my
chapter wanted to go ride, so we did something 'new' to me: we did
all the registration and card-drawing at the end. This seemed to suit
all the participating riders just fine, so it's an idea you might
consider for your boaters. (Usually in poker runs I've seen others
do, the people who are going to play pay their money up front, then
get their maps or directions at the registration desk, ride, and then
come back to get their hands scored against the other riders who are
playing.) I liked this better, though, because you never seem to have
all your riders leaving at the same time, and if they have to pay
first when they get directions or maps, that means someone has to sit
there all day or all morning and man the registration table and keep
an eye on the cash box.
I think it's easier to make up your pages with maps and directions and
rules, leave them where the players can pick them up at their
convenience, and have them all pay later, at the same time. Only if I
already have a trustworthy person planning to be at the registration
table at all times would I charge the riders for their poker run
package when they get it (and of course, you need someone to make
change). Or, if it is all going to be people you know and trust to be
honest, you can put a money can or box at the starting point, and
trust them to put their fee inside when they take the directions, but
they would have to have exact change. This doesn't eliminate the
money issue, because we always allow our riders to 'buy' extra cards
at the end, if they don't like their hands. So you have to handle
money twice if you make them pay up front.
As for the cards - I have done them several ways and seen other runs
with their own variations. The original way I learned was to have
people from the host chapter at each checkpoint (four or five, maybe
six counting the starting point/ending point) along the route. The
checkpoint folks would have a deck of cards, and each rider would pull
a card at that site, then our checkpoint person would write down what
was drawn on the rider's score sheet. Then the card would be left to
go back into the deck, and the rider would go on to the next
checkpoint. The person at the checkpoint in some rides I've been on
would even initial the rider's hand-in score sheet with the card they
drew written in, or put a colored sticker on it, and the player would
turn in their sheet at the end of the run to have it scored. Be sure
the NAME of the player is on the score sheet!
I have also done them where the riders did not pull cards until the
end, and I prefer this. Instead, at each checkpoint they might do one
of these things in order to 'win' a chance to pull a card to start
1. Look for the answer to a question (this was the way we did the one
last weekend), usually on a theme. This time our theme was "bells"
and I found several places where there were interesting things to see
as well as a bell, so that when they had to stop and get off the bike
to look for the bell, it was worth it. Then I asked them for
information about the bells themselves (one had a wasp nest inside,
one had a dedication plaque under it inside a church, etc.). The
questions were on a separate answer sheet with a blank to fill in with
the answer and a space for them to put their name at the top. The
directions were on a different sheet, laid out so they can fold them
to put into their map pockets on the motorcycle tank, if they use one.
For each correct answer, they were 'entitled' to pay $1 and pull a
2. Look for something I have "planted" that they have to bring back to
the starting point. I have done this in the past using pebbles,
beans, or other very small items, and cheap ones at that if the
chapter has to buy them. For example, you could have the rider bring
back a ribbon pulled from a jar full of cut ribbons (left in a Dairy
Queen, for example, near the cash register), a post card, a pencil
with a certain logo on it, a type of flower or leaf... whatever you
can think of that's distinctive and easy to carry. I have sometimes
told the riders exactly where to look for the object they had to pick
up or identify, but more often, I just get them in the vicinity and
make them search to find it. For example, when we used beans, we used
four or five different kinds of beans: lima, pinto, black, navy and
red. I hid the bags full of beans near the parking area for each
stop, for example behind a gravestone in a cemetery, or up in a tree
at a rest stop. The riders had to find the bag and take one bean out,
then replace the bag. Then they had to bring back one bean of each
kind and turn them in at the starting point in order to pull a card:
one bean, one card.
3. Pick up a certain kind of natural item (like a pebble) from an
area, and make sure there are no other options in that area: for
example, make sure the stones at each checkpoint are all rose quartz,
or shale, or granite, or whatever is prevalent in your area and easily
identifiable. It could also be to name the animals or plants on
certain signs, especially if there is a roadside park or other Parks &
Wildlife Center in the area with a nice display. [I have been told
that some chapters have the riders pick up pebbles with the idea that
the player who that matches a target WEIGHT for their stash will be
the winner (but no one is told what the target is, and the people at
the checkpoints (if you use them) do not know, either. Then at the
ending point, the pebbles are weighed in a scale for each rider, and
the one that matches the target weight closest wins. This seems like a
real hide-the-ball game, and maybe not as fun because it's kind of
mindless. I don't know, maybe folks would enjoy the suspense.]
4. We have also done one where each leg of the ride was timed,
according to how long it would take on average to ride it SAFELY.
This means you could be penalized for being too fast OR too slow, to
discourage the idea that it is a race. We had our chapter members
ride the legs individually several times and record all their times
for each leg, then came up with an average time that was the
best-estimated 'safe time' for that leg. If you matched it within a
reasonable range, you got to draw a card. There were six legs so you
usually could draw at least five cards if you came pretty close on
your time, or draw six and discard the worst one. (And our riders did
come in very close to our times.)
5. We have had a poker run where the card you draw at the checkpoint
is determined by something else: you might have to play a ring-toss,
and the score for your card was painted on a board where you toss the
ring so you didn't actually 'draw' it. Or you might have to play some
kind of mildly funny skill game, or even do a 'slow ride' with your
bike, which is very hard for a motorcyclist to do. The slower you go,
the better card you 'draw.' In your case, maybe you would use
knot-tying or knot identification, or skill in showing some kind of
navigational knowledge or vocabulary. Lots of options here.
6. I have also done one where your cards were never "drawn," but had
to be observed in the names of stores, buildings, roads, etc. For
example, "King's Lodge Road,", the Dairy Queen, Jack in the Box, I-10,
etc. You could build your hand from these if you were observant,
because of course those places were on the route but not marked on the
maps. Then you could take the best hand you have 'discovered.' You
were told in each leg you would find one Queen, two Jacks, etc., so
you would have an idea what to look for, but not where they might be.
Note that a poker run is just an excuse for a ride, so we never want
to discourage anyone from playing, and we are VERY lax on the judging.
If the riders make a good-faith effort to ride the ride, it doesn't
matter too much if the answers are really correct or not (if they are
looking for answers); and if they don't get all five beans, or lose
one on the way back, we let them pull their cards anyway. There is
usually a lot of joking at the end point, and the idea is to keep
having fun with the event. Some people 'cheat' and gang up,
submitting one answer sheet for several riders who all went together.
This is o.k., too, as long as they pay separately so that there is a
nice pot for the winner. I personally would rather discourage people
from just paying $5 and drawing their cards without riding at all, but
some groups think this is o.k. too.
We also encourage people to spend an extra dollar or two and buy
another card if the hand they pull looks bad. We tell them they pay
$5 for the first hand, then they run, I also put a bonus question on
the list just for fun, for those who wanted to get off their bikes and
walk around the town square in one of the towns I routed them through.
If they got the bonus question right, they were entitled to throw back
one bad card and pick another one for free.
We try to put time limits on our poker runs (for example, "First-Out
at 9 a.m., Last-Out at 11 a.m. First-In at.... (how ever long you
think it takes to ride it safely); Last-In at X p.m. You want to set
your absolute last-in time early enough that you have time to do the
scoring before your closing ceremonies begin. On our last one, I just
told people to keep their answer sheets with them until 5 p.m., and
that we would be back at the registration table between 5 and 6 p.m.
to collect the entry fee and score the cards. That gave them all day
to ride it without a concern whether they rode in the morning or
For a motorcyclist, I would also say, do NOT make your poker run
longer than 100 miles. People have ridden a long way to get to some
of these rallies and don't mind riding another couple of hours, with
maybe a lunch break, but they do mind long, long runs. Be sure to
route your poker run through some areas where the riders can get gas,
help in an emergency (at least part of the time), and give them a
chance to make potty stops or stops for ice cream. For a boater, you
would want to set a comparable, fun and comfortable distance to sail.
For prizes, you can have trophies made up, but we always divide the
pot as well. At least the winners get some money for playing if
nothing else: 50% to the best hand, 25% to another hand (more on this
in a second), and 25% to the chapter or the organization. The 25%
second-place award doesn't have to go to the second-best hand: in our
last one, the best hand won 50% of the pot, and the WORST hand won the
other 25%. This gives people more of a chance to win if they start to
draw a lousy hand, and it makes them feel better, and makes the poker
playing just for fun. You may want to designate the other 25% to go
to a charity or a fund for retired seamen, or something like that.
May help draw participants if you don't need the money to run your
Also, be sure to have someone at the starting/ending point who
actually plays poker. <grin> I don't, so I don't know what beats
what kind of a hand, and I always have to have a poker player with me.
For what it's worth: We had one bad sport at this last poker run, the
first time it has ever happened. He did the ride, got the answers,
came up to pull his cards (he was one of the first two or three to
return), and then said, when he saw that he had pulled a lousy hand,
"Well, I'm not paying $5 for this - I can't win!" He simply refused
to pay up. We thought that was pretty crappy, but all Jim said was,
"Why don't you step aside then so the next guy can get his cards."
>From then on, Jim asked them (nicely) to pay their $5 BEFORE they were
allowed to pull their cards, and the rest of the riders thought
nothing of it. A word to the wise... <grin>.
Do give the rider BOTH a map and written out directions, with each
turn described as to approximate distance. After typing a detailed
set of rules and instructions for a run, I found out, to my
embarrassment one time, that several - SEVERAL - of the riders who
came were illiterate, or almost. They could follow a map with the
route highlighted, and they would usually get the rest of the
instructions from their fellow riders who could read, but they
couldn't read complicated directions.
Have fun planning your poker run! As you can tell, it takes a fair
amount of planning and preparation to get one that fits your needs.
We usually end up pre-riding ours about three times: once to scout,
once to set it in basic form, and one last time just before the event
to be sure the roads haven't deteriorated, or some other safety factor
or time-limiting factor has not sprung up (like a major detour from
storm damage). I usually do the paperwork and set up the rules and
pick the theme, but my chapter members do a lot of riding with me to
help with other aspects - asking permission from store owners for a
bunch of bikers to come in and look around, asking if we can leave our
jar of ribbons inside and selling the fact that it may mean more
This is about all I can think of to tell you beyond what was in the
article and I may have repeated some of that, too. I know some of
this may not translate to boating, but probably most of it will have
some parallel. I used to boat up on Lake Travis in another lifetime
<grin>, but I had my 'sad day' when the boat was sold, bought a bike,
and never looked back.
Chapter Director, GWTA Region E, Chapter I - Motorcycle Ambassadors
GWTA Texas State Rider Education Coordinator
Former Area Director, Gulf Coast Area, Lone Star Ladies of Texas
WOTI and HRCA
'99 Roo Flag Relay Rider
Guardian Whale for the Texas Gulf Coast
'86 Honda Magna 700 - Red
'94 Suzuki GN125 - Red 2
'86 Honda Gold Wing SEi - occasionally! ('His')
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(James R. Davis is a recognized expert witness in the fields of Motorcycle Safety/Dynamics.)